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Old 12-08-2009, 10:35 AM   #46
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Default Re: RC7 Glitches, Bugs, and Exploits...

I can't tell where that is, clearer pic pls?

The nades were consolidated because there were some that were simply not worth selecting. Doesnt mean that some won't make a reappearance at a later date, but for now it wasnt worth the time investment of updating the chemical when there is another nade (the incendiary) with a very similar function of damage over time, area denial, and the added advantage of visibility reduction. We'd have to think of something else to add to the chemical nade to make it a viable worthwhile choice.
Sure the chemical nade was 'cool' and 'suited a roleplay', but it doesnt bring enough new to the table as-is compared to the others which have more than one effect so it became a casualty of time constraints. For now. So leave it :)
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Old 12-08-2009, 11:30 AM   #47
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Default Re: RC7 Glitches, Bugs, and Exploits...

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Originally Posted by Daemoria View Post
chem grenades were taken out and their effects were merged into the flame nades. The gas nades dont make any sense without the mechanic of taking off your mask in game. All soldiers are wearing air tight masks,initially you'd emp the enemy, force them to take off their masks, and have them wander into a room full of gas.

It's not a bug, its a feature. and not in a sarcastic way, we did this deliberately.
Oh i can fix that ... ill make up an explanation for it (just give me about 8 hours :p)
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Old 12-08-2009, 02:35 PM   #48
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Default Re: RC7 Glitches, Bugs, and Exploits...

i get that the were taken out but would it not be easy to put back in?? since they already were in RC5, just make the smoke/gas less see through and remove the incen nade for ULA.
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Old 12-08-2009, 05:41 PM   #49
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Default Re: RC7 Glitches, Bugs, and Exploits...

If anyone wants to argue the merits of certain grenade types make a new thread, this is meant to be dedicated to bugs. Since we removed the chemical grenade deliberately, it is neither a bug, glitch, or exploit.
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Old 12-08-2009, 09:30 PM   #50
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Default Re: RC7 Glitches, Bugs, and Exploits...

OK, its on the Anubis, by the right side torpedo deck, and right side hangar top entrance... this any clearer?: http://www.xfire.com/profile/extreme...15d65fb22f.png there are other screenies just look.
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Old 12-08-2009, 10:58 PM   #51
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Default Re: RC7 Glitches, Bugs, and Exploits...

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If anyone wants to argue the merits of certain grenade types make a new thread, this is meant to be dedicated to bugs. Since we removed the chemical grenade deliberately, it is neither a bug, glitch, or exploit.
Alright...done. Please move all comments on nades to this thread: http://affuniverse.com/forums/showth...9574#post19574. Thank you.
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Old 12-09-2009, 06:31 PM   #52
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Default Re: RC7 Glitches, Bugs, and Exploits...

Locking, nothing more will get fixed. If there's more wrong, I'd rather not know now :) When RC8 comes bug reports will not be required. Thanks for your help guys.
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