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Old 10-15-2008, 12:46 AM   #1
strangelet
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Exclamation Planetstorm Readme - Rtfm



Angels Fall First: Planetstorm

Wheresoever tread the sons of man, War will follow in their wake....

This war might be anywhere, in any age. The complexity of weapons, the ideals, the settings are all meaningless. Today like the day before you have seen friends slaughtered, their blood running with the blood of the enemy. You have heard men weeping themselves to sleep in their bedrolls, weary and sick of the work of killing.

Tomorrow the blood could be yours, or theirs. These thoughts like a trillion prayers are repeated across an ocean of worlds, many cut short, none answered.Welcome to a universe at war with itself, where the feuds of nations consume the lives of men as they have done since the dawn of time.

Welcome to the Angels Fall First Universe.




ABOUT PLANETSTORM


Planetstorm is an objective based assault-style game played in two theaters, in space, and on the ground. in space you must engage fleets of massive warships, controlling vehicles in first person from ship interiors or launching fighters to engage in spectacular dogfights. Planetside you must fight either as attacker or defender, using an array of vehicles and weapons to overcome the enemy.


ABOUT THIS RELEASE


This release is horribly rushed, and should not be viewed as anything but a statement of intent from the planetstorm team - a taste of what is to come.

We considered holding off till phase 3 of the MSUC but we wanted to release because we owe our community for their faith, and we owe our team for their hard work. this version is *amusing* at best, especially on the space gametypes, but things do work. You can fly the ships, shoot the guns, marvel at the scenery etc.



INSTALLATION

Ensure you are patched to v1.3 of Unreal Tournament 3 and that you own a legitimate copy.

In the installation archive file you will find a directory called AFFgame. Extract this folder to your Mydocuments/Mygames/Unreal Tournament 3 folder, where it should sit alongside the UTgame folder.

LAUNCHING

Use the "Planetstorm Normal" shortcut in your newly installed AFFgame directory to launch the mod. once ut3 has booted you should see the Planetstorm menu background animation. To play an AFF map, start a server or instant action game as normal , and choose AFFgameinfo from the gametype list. Set up your match as normal and start the match.


PLAYING PLANETSTORM - QUICKSTART
  • Install and run the mod as described above,
  • Host a game, join a game or open an instant action game,
  • Choose AFFgameinfo from the gametype menu if not joining a game,
  • Choose a map if not joining a game,
  • When the map loads you will see the pre-game screen,
  • Choose a faction (by default, one is auto-chosen for you altho you can change it)
  • Choose a role,
  • Choose any loadout items you desire,
  • For a ground based map, choose a squad (double click on a squad tab)
  • for a space based map, choose a ship (double click on a ship tab)
  • For a ground based map, double click a spawn point (orange circle with a cross) on the map - it should expand slightly when selected
  • Space based maps do not require you to choose a spawn location
  • Hit esc to leave the menu,
  • Hit fire to start.
  • To return to the menu, use the M key

PLAYING PLANETSTORM - FULL INFORMATION

The first person character controls and many vehicle controls remain the same as UT3 (refer to your UT3 manual for information on how to move and shoot :P )


THE PREGAME SCREEN

Here you choose your faction, your character role, your weapon and item loadout and your squad or ship.
  • TEAM - your team is auto-chosen when you join, but you may change it on this tab. choose either United League of Planets (wings) or the Antarean Star Empire (sword)
  • ROLE - choose from the available types of character here. You have a choice of light, medium or heavy armour which affects how much inventory you can carry and the amount of freedom of movement that it affords.
  • LOADOUT - here you choose your starting weapons and items. some items confer modifiers on your suit, like Suit Boost, others allow you to heal or repair or resupply. note that each item has a cost in weight and energy - you cannot carry more than you can hold, nor use items which drain more power than your suit can output.
  • SQUAD - this tab is only present in ground-based maps. leading a squad gives you command over any AI in that squad, and also means your squad members have an additional HUD identification recticle ingame.
  • SHIP - this tab appears only in space-based games. choose which ship to start on board from the available surviving ships in your fleet. MAP - in the ground based game, you must choose a starting location by double clicking on a spawn icon (circle with a cross) which will increase the icon's size when selected. the map is for display only in the space game: you shoose your starting location by choosing a ship.

JOINING THE GAME


when you have made all the choices in the pre-game screen (an alert will tell you if you have neglected any), hit ESC to leave the pregame screen, then hit fire to spawn when the spawn wave counter reaches 0

OBJECTIVES

Planetstorm is an objective-based game, and objectives will show up as icons on your hud, such as DESTROY or DEFEND or CAPTURE. capture objectives require you to maintain position at an objective for a certain amount of time (shown as a progress bar on your hud) without allowing enemy players into the area

SPACECRAFT


one of the joys of planetstorm is commanding huge lineships and capital ships. each ship has an interior map, and to operate the spacecraft you must log in to various consoles found around the ship (the helm is always on the bridge)
  • HELM consoles allow you to take the helm of the spacecraft. flight controls are similar to the UT3 raptor, altho since these are 500m + vehicles, they are just a bit sluggish - dont fly into the scenery! you can also roll your ship by holding SHIFT whilst pressing left or right strafe.
  • TURRET consoles allow you to operate the ships' various weapon systems (altho the helm console gives access to any forward-facing weaponry like spinal ion cannon)
  • BAY consoles allow you to take a figher from the ship bay. fighters operate in a similar fashion to large ships but have only one player seat and are much more manouverable.

PLANETSTORM KEYS (ut3 keys are unchanged)

The following keys should be already bound and ready for use:

M: Midgame/ Respawn Menu
R: Reload

The following keys are experimental, and may lead to unforseen behaviour. Therefore they should be manually bound ingame each run. Press f10 (console) and type:

Nightvision:
setbind *putkeyhere* togglenv

Sprint:
setbind *putkeyhere* sprint

Firemode (single, burst, full auto)
setbind *putkeyhere* firemode


- - - -




KNOWN ISSUES v1.00


this version of the mod hardy rates as an alpha and there are numerous problems, unfinished features, missing features or bugged features.
  • - the game is terribly, horribly unbalanced
  • - character arms in 1st person - unfinished and bugged
  • - 1st person cam keeps view roll after exiting a ship console (clientside only) (solve with suicide)
  • - some ship weapons are invisible (clientside only)
  • - bots do not complete all objectives
  • - bots do not fly spacecraft properly
  • - docking fighters to a ship does not currently work (clientside ony)
  • - when switching maps on a server, some clients may be unable to spawn when joining (solve with reconnect)
  • - when running maps for the first time, shader caching may take so long that the server join request times out. solve by rejoining (the map should load faster once it has been first-run)
  • - when accessing a ship console while another player is already using it, the first player is ejected and frozen in place, unable to do anything including suicide or exiting the game. (solve with ctrl-alt-delete/end process and reconnect)

we are working hard to fix these things and make planetstorm fun and stable. Help us out by posting bug reports on our forums (please be sensible about this and try to keep reports brief and useful. include a log if you had a crash)


THE PLANETSTORM TEAM

Alex - founder
Strangelet - art director
Sarcen - code lead
Jetfire - map lead
Darknet - vehicle and weapon code
Switch - flight code
Deathwish - game design + prototyping
Ikarus - models + tex
Skyway - models
Oblivion - models + tex
UnknownTarget -models
SonOfMan - models, mapping, animation
DrMan - models + tex
Cevius - models
Xhado - models
Kosit - models + tex
FailureCrusade - models
Legion - mapping, dev apps
Berjj - mapping
Treeform - website
Faxmaster - models, tex and concept
Orbluvion (not to be confused with oblivion) - concept
Daemoria - concept
Norsehound - concept
Darkwolf - concept
Knightwatch - character concept
Pete Milligan - character concept
Daan - audio FX
Phifty - fiction and errata
NegativXeiro - music
Sargoth - testing, PR
kohfel - testing


thanks for your faith and hard work guys, we pwn.

http://www.affuniverse.com
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Last edited by strangelet; 10-18-2008 at 04:48 PM.
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Old 10-15-2008, 01:58 AM   #2
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Default Re: Planetstorm Readme - Rtfm

May the Alliance bless you for whenever this is released ( be sure to make videos for me :D)
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Old 10-15-2008, 06:52 AM   #3
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Default Re: Planetstorm Readme - Rtfm

... so whens the release?

:D
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Old 10-15-2008, 01:21 PM   #4
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Default Re: Planetstorm Readme - Rtfm

Soon padawan. :P

And take note of the disclaimer:

ABOUT THIS RELEASE

This release is horribly rushed, and should not be viewed as anything but a statement of intent from the planetstorm team - a taste of what is to come.

We considered holding off till phase 3 of the MSUC but we wanted to release because we owe our community for their faith, and we owe our team for their hard work. this version is *amusing* at best, especially on the space gametypes, but things do work. You can fly the ships, shoot the guns, marvel at the scenery etc.
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A Step Into Oblivion

Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
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Old 10-15-2008, 06:22 PM   #5
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Default Re: Planetstorm Readme - Rtfm

release is friday 17th
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Old 10-16-2008, 11:17 AM   #6
Metatron
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Default Re: Planetstorm Readme - Rtfm

lol space characters all floaty and stuff, if they arent dead that is LOL
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Old 10-16-2008, 02:02 PM   #7
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Default Re: Planetstorm Readme - Rtfm

wut?
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Old 10-16-2008, 11:13 PM   #8
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Default Re: Planetstorm Readme - Rtfm

MAkers of AFF - you are Gods.

I worship You in Your Almightyness, and pray that Your efforts are rewarded a thousand fold.

You deserve to become gurus of the gaming world. You deserve all the fans You can see and more. You deserve victory.

I have a very distinct feeling You will claim it.

Thanks for all Your hard work. You rock.
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Old 10-16-2008, 11:27 PM   #9
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Default Re: Planetstorm Readme - Rtfm

Sincerely, thank you! We're pretty excited at the moment


And take note of the disclaimer:

ABOUT THIS RELEASE

This release is horribly rushed, and should not be viewed as anything but a statement of intent from the planetstorm team - a taste of what is to come.

We considered holding off till phase 3 of the MSUC but we wanted to release because we owe our community for their faith, and we owe our team for their hard work. this version is *amusing* at best, especially on the space gametypes, but things do work. You can fly the ships, shoot the guns, marvel at the scenery etc.

:p
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Old 10-16-2008, 11:27 PM   #10
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Default Re: Planetstorm Readme - Rtfm

i want some of what HE's smoking!

thx man, we try :)
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